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How to improve user experi☆↔™ence by following principles♠¶ in booth design

Time:2023-08-14 Views:88
Booth design is an i•≈mportant component of exhibition work.σ♥€ Booth design must be based on th≈§e principle of purpose. Firstly, the re₹₽✔lationship between exhibitors and boo₹↑th designers should be handled. Bo☆★"¶oth designers should$≤ design booths according to t✔✔he company‘s requirements. Booγ∑®th design should reflect the coδ★¶♥mpany‘s image and the advant∞γ₽©ages of the products the company h₹∑opes to display. Booth <₩↓design should fully reflect the company₹≈‘s intention to expr™≥φ★ess the exhibition hal♦σl design and attract the attentio'ε♠↑n of visitors, The design ¥★₽of parking signs can leave a good i≠$mpression on tourists.


Art works often give people a noble an•×∏γd magnificent impression, s™®‌o booth design should be vσ‍πβery attractive, allowing v∑®π'isitors to have a pleasant feeling ≤✘of appreciation and leave a d‍δeep impression. Under artistic c≈♥onditions, design should als∞ o have corresponding functions. Not on↔↑φly should booth design attδ≤ract customers to the exhibition>λε products, but also promote and pr§↑omote the products by booth 'Ωstaff, The booth design should have tΩ¥↓he function of negotiΩΩating with customers.


The layout and lightingπ♠ of the booth, as well as the ₽ colors used in the booth£Ω× , should be designed reasonably. The bo≠‍σλoth design should be simple but no§"γt too complex. An overly c≠α♣∞omplex booth design can reduce th♠Ω↔♣e efficiency of booth staff, and at ♥₹&σthe same time, it brings a>✘← cumbersome and heavy impac∏☆>'t to guest showroom designers. The boot♥δ ™h should be designed aroundα¥ α the center to clearl₹‌☆y express the theme and convey prφ₩αoduct information.


As an exhibitor, when choosing a boo᱕th design company, en£→↑↕terprises should consider the design of↕  the booth from the perspective←→‌ of users. As a third party, π♠users, whether visiting exh©φibitions or conducting business exchan ↕‍ges, hope to have a re ≈laxed and comfortable environment.↕ε A good design experience for digital p"₩≥avilions will greatly deeγ'✔pen users‘ overall impre₩™γεssion of the exhibition and exhibit♣&ors.


The goal of sensory experienc±&e is to create a sensory experien≥&®♠ce, including visual, audit≤≈≈γory, tactile, taste, and olfac♣÷©σtory sensations. More attentio★✔&₽n is paid to the impact of d↓ ↕↔etails on physiological consci→₹Ωousness and state, as welγ♥l as the sense of volume, weight, distφ✔→ ance, and symbolic m ♦eanings generated by colors. T↑↔he design materials of clothiπ♣ng product cloud exhib£‍§ition halls generate tact♥®®¶ile sensations of products, which in tu₹£φ→rn affect rational jud&₩gments of product quali≥×​ty. Successful booth d✘α§‍esign has been exten♥¶ded here, Subtle humanized facilα∏<ities will bring an extraordinar☆>y sensory experience to ¶↑the audience.


Compared to the singl"π∑e sensory sensation of environmental sφφtimuli, products should convey consum•'ers‘ social status, self-exp✘♣¥₩ression, share life expe♥₩riences, and have hedonic parγ'≠≠ty building design and c♦<®↓ommemorative significance. It inclu δdes feelings and memoλππ÷ries, and is a relatively complex psyα♣¶chological activity that δ±∑©infects the audience and integrates theφσφm into the context. It is necessa←♣™ry to create more formδ ↓βs of experience, from the most  ±intuitive beauty of clo♦®•thing products to adding ch$♥♣arm to people, The high-∞∞λlevel emotions that move people ☆ ‌need to awaken the images inΩ¥ the audience‘s memory and create ♠γ≤a realistic scene within reach₽ ™.
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